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    Tharkan : Cut ties with his old folks to try his own hand at the pirating business
    SkynettheDM : That sounds pretty cool.
    SkynettheDM : Were they also pirates or just cargo transporters?
    SkynettheDM : Smugglers, perhaps?
    Tharkan : Yeah, pirating runs in the family.
    SkynettheDM : Fair enough, then. When it comes to Traits, I usually go with "one Regional, one 'other' trait".
    SkynettheDM : But, I'm flexible on this. I think it is an important aspect of the character to have a background tie.
    Tharkan : Alright. You got no problems with refluffing if the existing traits don't fit ?
    Tharkan : No mechanical changes, just making the fluff fit better
    SkynettheDM : Depending on circumstances, no problem.
    Tharkan : Alrighty. What skills/abilities do you need to sail stuff anyway ?
    SkynettheDM : If we're talking, "I was raised on Mechanus, hence the +3 on Disable Device", we have an issue.
    Tharkan : Hah
    SkynettheDM : Profession: Sailor, Knowledge: Nature/Geography (3 pts. total), Craft (something useful), Swim.
    Tharkan : Got it
    SkynettheDM : Everyone on a pirate ship learns a trade; even if it isn't something done /on/ the ship/.
    SkynettheDM : Quite frankly, most of piracy is waiting and killing time. Learning takes that time away.
    SkynettheDM : Survival is also a good choice, depending on how optimistic you are about being a castaway.
    Tharkan : Well, could help with fishing too, if you're running low on food.
    SkynettheDM : Are you familiar with the "Pirate's Code"?
    SkynettheDM : It is more or less the only "legal" document enforceable aboard a pirate vessel.
    Tharkan : Can't say I am
    SkynettheDM : Typically a short list of "Do this and we kill you; here's how you get paid."
    SkynettheDM : http://en.wikipedia.org/wiki/Pirate_code
    SkynettheDM : The "example" code is a perfect sampling of the in-game system.
    SkynettheDM : Anyone who attacks a crewmate gets killed. Throw a punch, eat a deserted island.
    SkynettheDM : Steal from an ally, eat a deserted island. Etc.
    Tharkan : Well, we'll have to figure out our own when we get the other players
    SkynettheDM : True. Provided someone can afford the ship on their own and play captain. Or you steal your own
    Tharkan : Well that'll make a fine first session. Get a crew, get a ship
    Tharkan : First few sessions in fact, probably
    SkynettheDM : Stealing a ship makes for a fine bonding experience.
    SkynettheDM : Next up: determing your function on the ship. There's rank-and-file...
    SkynettheDM : Which means: you do a lot of unpleasant jobs for modest pay.
    SkynettheDM : Then there's Marine: who board enemy vessels/encampments.
    SkynettheDM : And then there's the crew positions: navigator, local guide, carpenter, doctor, cook, lookout...
    SkynettheDM : .. engineer (toughest gig on the ship), quartermaster, and sailmaster.
    SkynettheDM : Rank-and-file is where around 85% of pirates work and live. Also known as:
    SkynettheDM : "A.B.S.": Able-Bodied Seamen. Insert juvenile humor here.
    Tharkan : Inquisitor's got the divine mojo, so he might as well serve as doctor.
    SkynettheDM : Fair enough. Most injuries would be easily treated, or you're just there for last rites.
    SkynettheDM : Anything in between requires more time or tools than you have access to.
    SkynettheDM : Looks like it is time for me to grab lunch. Email me further questions, cool?
    Tharkan : Got it. Have a nice lunch :)
    SkynettheDM : Cheers and welcome, welcome, welcome.
    guest79.78.47.xxx : analyn
    guest87.102.186.xxx : test
    guest87.102.186.xxx : Hello
    guest87.102.186.xxx : Skynet-Chat what the Point of this ChatRoom?